![]() ![]() My guess is this was created for testing purposes originally, but became one of the biggest easter eggs of early gaming days. If you remember playing Super Mario Bros there was a cheat/exploit you could do in World 1-2 where you could carefully jump and slide through a brick and it would take you to a new room with 3 different warp options. We have not seen any other videos showing the easter egg within the easter egg here though. Ride the elevator up and it will warp you to the Super Mario Bros themed room. Once you have unlocked Tycho's Ribs, you work your way down and around the room as shown in the video until you come across an elevator without the pink shield over it. This cannot be found till later in the story when you have unlocked the area Tycho's Ribs. There is a final ECHO in the chest behind the door, in which Zarpedon reflects on her promotion, and leaving the Drakensburg (to Captain Rankus).(HTG) Brian shows how and where to find the Super Mario Bros Easter Egg for Borderlands The Pre-Sequel.The third ECHO records Zarpedon advising that naming the ship's mascot after her is kind, but "against regulations". ![]() The second ECHO records Zarpedon talking about strange pulses emanating from deep within Elpis, and requiring all crew to attend regular medical checkups.The first ECHO records Zarpedon announcing Private Harding's birthday party, with "very nice chocolate cake.".When the device is plugged into the console, the map displayed is not of the Drakensburg, but of the Hyperion Hub of Heroism.The device that is used to start the mission resembles that of a Grenade SDU.Zarpedon's red chest will always contain the Cyber Eagle and another random weapon, but never a rocket launcher.The ECHOs may be retrieved in any order.Pickle is itching to get a look inside a secret, hidden room on board the Drakensburg. The mission can be turned in when the last ECHO has been collected from the red chest. The third ECHO is carried by an Outlaw who spawns in the force field room (just south of Security) when it is entered, and he is escorted by a few other scavs.Īfter the ECHOs have been collected, Pickle creates a voice module to bypass Zarpedon's voiceprint. The ECHO is on a box next to the back door. Then a jump east is needed to reach the top of the wall, then east again to the floor above the cycler. The floor above can be reached by jumping on top of the air tank next to the jump pad with the yellow hoses, followed by a boost-jump. The second ECHO is on a platform high above the Crew Quarters Air Dome Generator. The lock on an elevator to the right is then shot - it will shake loose and slide down to ground level. A boost is needed to reach the height needed to access this upper level. The first ECHO is in the north half of Crew Quarters, and is reached by a jump pad on the south side after overloading it (damaging the small box to its right will achieve this). It requires Zarpedon's voiceprint to open Pickle suggests searching for three ECHOs with her voice. This mission is an exploration mission with very little enemy resistance since it involves backtracking to recently visited parts of the derelict warship Drakensburg.Īfter plugging in the device in the console in the Bosun's room, the next objective is to go to Crew Quarters to open a door in the southeast corner. ![]()
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